Each has its strengths, but also its weaknesses and this is where T-Splines fits in. It is the mathematical calculations of how curves are represented. There’s been an unseen battle in 3D modelling, one that separates the mechanical from the organic, defining methodical workflows and how surfaces are created and viewed. To understand why T-Splines is so special, we’ll focus on Rhino, explore where the different modelling methods are merging, take a closer look at how T-Splines can be used and then dive into the workflows that are redefining the limits of traditional modelling. How is this happening? T-Splines is making it happen.Ī simple plug-in available for Rhino and Maya, T-Splines bridges the gap between two styles of modelling and makes it easier for designers to explore ideas while maintaining the control they need to design products for manufacturing. Solids can be surfaces, surfaces can be sub-divided, and every edge and vertex can be shaped without sketching a single line. Suddenly, while you ponder the steps to achieve surface smoothing perfection, a shift in the fractal nature of your modelling environment occurs. But at the same time you admire the creation of creatures, planets, and vehicles in 3D modelling programs that seem to disregard parametric design and the whole concept of manufacturing. The very thought of not having to manipulate a sub-feature of geometry to improve top-level surfaces may seem odd if you’re coming from a feature or constraint-based modelling system. The seal of this mask was adjusted slightly to fit better against the the face T-splines can work between Rhino NURBS and T-Splines surfaces to make small adjustments.
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